(Author's Note: Have to do this, sorry. For those who don't like skill details and the like, you can skip this next part. I'll try to keep it short, but remember that you're reading a litrpg. This is part and parcel of the genre, and cannot be avoided.)
Darius skipped the newly learned Double Casting skill as he planned to raise it later, after getting some practice with it. Rather, he focused on selecting a slew of very useful spells and upgraded them to a reasonable level.
Now that he had taken his important spells to the max of their tier, he could invest in other skills in the future, like Time Skip and more.
Darius then moved on to Gunner.
[Name: Gunner
Race: Half-Human, Half-Giant (Royal Blood)
Class: Vanguard
Stage: Adept
Subclass: Anti-mage
HP: 160,000/160,000
MP: 3,362/3,362
STA: 16,400/16,400
Level: 41
Exp: 0/4,100
Strength: 400 (300)
Agility: 200 (100)
Endurance: 400 (300)
Intellect: 82 (80)
Willpower: 2,300
Charisma: 50
Luck: 100
Physical Status: Healthy
Mental Status: Indifferent.
Affection: Friendly lvl max
AP: 0 (302)
SP: 15 (323)
Active: Engage - Lv.60 (41), Earthen Stomp - Lv. 60 (41), Earthen Punch - Lv.60 (41), Earthen Lariat - Lv.60 (41), Omega Blow - Lv.60 (41), Eraser Cannon - Lv.60 (41), etc
Passive: Energy Ward - Lv.100, Mana Ward - Lv.100, Mageward Barrier - Lv.100, Weapons Mastery - Lv.1, Unarmed Mastery - Lv.100 (5), Earth's Guardian - Lv.100, Extreme Speed - Lv.100 (80), Spirit Barrier - Lv.100 etc
Abilities: Unlimited Power (Advanced), Ultra Instinct (Advanced), Immortal Body (Advanced), Mind Power (Basic), Morph (Basic), Divine Favor (Intermediate).]
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[Engage - Level 60 (41) Skill
Grade: Advanced
Cost: None
Description: As a Vanguard, you must be able to stand at the forefront of battle and pave the way for your allies. This skill aggroes all enemies within 9,500 (6,500) meters of the user.]
[Earthen Stomp - Level 60 (41) Skill
Grade: Advanced
Cost: 2000 (1000) MP
Description: Possessing an affinity with the Earth element, channel its power into your legs as you destroy the area around you with a grand quake. This damages an area of 12,000 (8000) meters around the user.]
[Earthen Punch - Level 60 (41) Skill
Grade: Advanced
Cost: 2000 (1000) MP
Description: Possessing an affinity with the Earth element, channel its power into your fists as you deal more damage to armored or larger enemies. This skill deals 6,500% (4,600%) blunt damage.]
[Earthen Lariat - Level 60 (41) Skill
Grade: Advanced
Cost: 2000 (1000) MP
Description: Channel great amounts of pure Earth Energy into your arms, rushing forward to strike your foes with a powerful lariat. This deals 4,126% (2,986%) earth damage.]
[Omega Blow - Level 60 (41) Skill
Grade: Advanced
Cost: 2000 (1000) MP
Description: Concentrate Earth Element Energy into a ball, throwing it out in a compressed form to explode on impact. This deals 6,192% (4,482%) earth damage to a single target.]
[Eraser Cannon - Level 60 (41) Skill
Grade: Advanced
Cost: 2000 (1000) MP
Description: Concentrate Earth Element Energy into a beam, blasting it out at any angle within 2000 meters. This deals 8,256% (5,976%) earth damage.]
[Mana Ward - Level 100 Skill (Max)
Grade: Intermediate
Cost: None
Description: Create a tangible shield that resists magical damage from all directions. The amount of damage resisted per attack is 100%!]
[Basic Martial Arts - Level 20 (1) Skill (Max)
Grade: Basic
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Cost: Stamina
Description: You have mastered the fundamentals of the priceless Martial Arts long lost to history. With your fists and footwork, bedazzle and overwhelm any opponents who stand in your path. You deal 100% (25%) martial damage when you fight without wielding a cold or hot weapon.]
Done with Gunner, Darius moved onto Xela.
[Name: Xieliartorsobotar Staonroefuso
Race: Elf (Royal Blood)
Class: Cleric
Stage: Journeyman
Subclass: Divine Maiden
HP: 11,500/11,500
MP: 20,500/20,500
STA: 4,715/4,715
Level: 41
Exp: 0/4,100
Strength: 100 (65)
Agility: 150 (100)
Endurance: 115 (100)
Intellect: 500 (300)
Willpower: 6700
Charisma: 100
Luck: 300
Physical Status: Healthy
Mental Status: Excited.
Affection: Friendly lvl max
AP: 0 (300)
SP: 0 (315)
Active: Holy Divine Blessing - Lv.60 (41), Holy Divine Ward - Lv.60 (41), Holy Divine Summoning - Lv.56 (25), Purify - Lv.19, Deep Purge - Lv.60 (41), Holy Divine Restoration - Lv.60 (41), Contain Evil - Lv.60 (41), Mega Cure - Lv.60 (41), Ultra Heal - Lv. 60 (41), etc
Passive: Divine Sight - Lv.45, Light's Chosen - Lv.50, Pure Body - Lv.100 (50), Pure Soul - Lv.100 (50), Pure Spirit - Lv.100 (50), Aura of Life - Lv.10, Spell Mastery - Lv.100, Spell Enhancement - Lv.100
Abilities: Limit Release (Intermediate), Super Instinct (Intermediate), Woman of Steel (Intermediate), Advanced Psychomancy (Master), Metamorph (Intermediate), God's Chosen (Advanced).]
[Holy Divine Blessing - Level 60 (41) Spell (Max)
Grade: Advanced
Cost: 200 (100) MP per target
Description: With the power of the Divine Light combined with the Divine Life, grant any allies 60% (41%) increased Health, Mana, and Stamina regeneration as well as a 20%(11%) increase in magical damage and resistance. Targets also gain a 10%(1%) increase to physical damage and defense.]
[Holy Divine Ward - Level 60 (41) Spell (Max)
Grade: Advanced
Cost: 400 (200) MP per target
Description: With the power of the Divine Light, encase yourself in a shield that resists 60% (41%) physical and magical damage. It also has a damage threshold of 60,000 (41,000) points, in which it would only disappear once this is reached. A sub shield is born that recharges the HP of the main shield by 20%(1%) every minute.]
[Deep Purge - Level 60 (41) Spell (Max)
Grade: Advanced
Cost: 300 (150) MP
Description: Expel all filth and dust from the surface of any living or non-living target and refresh them internally. This also increases their health slightly, strengthens libido, and slakes thirst. It also removes any hidden defects in the body that are embedded into the flesh. The maximum amount of targets per cast are 60 (41).]
[Holy Divine Restoration - Level 60 (41) Spell (Max)
Grade: Advanced
Cost: 200 (100) MP
Description: Channel Divine Light mixed with Divine Life into the body of any living being to replenish 60%(41%) of a target's Health, Mana, and Stamina. Each cast fortifies Defense by 10%(1%) to a maximum of 100%(10%). This spell can continuously utilize its main effect per second for a total of 10 seconds.
Note: Cannot be used on the self.]
[Contain Evil - Level 60 (41) Spell
Grade: Advanced
Cost: 400 (200) MP
Description: Channel the purest Holy Energy to create a field of repulsion around the user to any chosen target/location. All entities with a moral alignment of Chaotic Neutral and below, all entities possessing nefarious intent, and all entities affiliated with darkness and death will be blocked. Up to 10 (6) wards can be created.]
[Mega Cure - Level 60 (41) Spell
Grade: Advanced
Cost: 200 (100) MP
Description: Channel the Divine Light into the body of a target, curing them of any infection, ailment, or poison. Complete restoration is assured, and there is a 60% (41%) chance that the target will have their resistances to said ailment increased permanently. It also grants a 25%(5%) chance for a target to gain a positive evolutionary trait hidden in their genes.]
[Ultra Heal - Level 60 (41) Spell
Cost: 1000 (500) MP
Description: Channel mana into the body of any living being to bring replenishment to their lifeforce. This restores 100% of a target's total HP and permanently increases their HP by 20%(11%). It also permanently raises Endurance by 25%(5%) for the first time each month.
Note: Does not work on those affiliated with the Supreme System.]