Chapter 13: 13 – Mutations

After I finished talking with the others and getting some answers I did not have before, I asked the System about Monster Mutations, something Darkness, one of the group chat members highly recommended I look into.

'What are Mutations, and how do I mutate my monsters?'

[Mutations are changes and evolutions to a specific part of a Monster, giving them new organs, modifying and changing an organ, or changing/enhancing something else about their body]

[Monsters and the Dungeon can initiate a Mutation with enough Energy and Biomass]

'So that's why my Monsters have been so fond of eating though they don't need to eat?'

'Can you add some kind of biomass and energy counter to my Monsters statuses?'

[Applying changes]

[Done]

[All Dungeon Monsters have a new row dedicated to the tracking of Energy and Biomass]

'How does a Monster obtain Energy for the Mutation?'

[Through the collection or infusing of Mana, or other energy, a Monster will eventually have enough energy set aside and running through their body that they can mutate a part of their body with enough Biomass]

Deciding to check this out, I opened Vesh's status.

When I focused on the new addition to the status, a screen appeared when I focused on the Mutations.

Just clicking on one of the organs revealed a long list of options and ways I could mutate Vesh.

And I felt it was fitting to start by looking through her brain mutation list, which revealed quite a few things.

Faster thinking, sub-brains, memory enhancement, multi-thinking, thought reading, and much more.

Not wanting to rush, I made sure to put some thought into this, seeing as it may heavily impact its future.

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After some thought, I lowered the ones that would be useful to a small list.

[Poll at the bottom, do note that if you want a hivemind, other monsters are available, such as Xenomorphs, the Swarm from Starcraft, and a few others I can't remember at the moment]

Each mutation was good in its own way, and all of them would improve vesh in some way. However, I was also debating whether I should make Vesh and her Colony a Hivemind.

Would a Hivemind mess with the evolutions of the Colony? Would it damage the species' potential? I had many questions and no answers.

Or should I let the Colony grow as individuals, like that one Ant Evolution novel I read[Chrysalis]?

I should also mention, Mutations seemed to be quite expensive!

After some experiments, I found that 1 point of Mana equaled 1 unit of energy, meaning I would have to give my Monsters lots of energy if I wanted to mutate them when I could use the Mana elsewhere.

As for Biomass, I still couldn't tell how much it was per unit, but it shouldn't be that much.

Now knowing that my Monsters could be mutated so long as I had enough Mana and other Monsters for them to eat, I had all the more reason to continue expanding with more enthusiasm.

I was also trying to gain the trust of my Dungeon Subordinate, and I could tell while it still held resentment towards me, it did start opening up as I talked to him daily and gave him a small amount of my Mana.

And I even let it start making low-level Golems under my supervision and was thankful that it hasn't tried stirring any trouble with them.

I wanted to give the Core a new home within my Dungeon, but until I knew that it could be trusted, it would stay by my side and continue to be given the Mana I offer.

Besides that, I have also been looking through the System Shop, seeing quite a few interesting things.

Things that went from how to make things like Dark Matter-powered weaponry, Singularity Reactor, and blueprints for things like Reapers from the Mass Effect Universe or Dyson Spheres.

The Shop was never-ending and seemed to have so many things that I probably would never reach the end of the list.

However, I kept my eyes on a few things and saved them to a list where I could purchase them later.