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"So, you have been listening to one of your father's stories and you're finally getting motivated for some work?" Nurina asked.
"Well, considering some things that I understood last night, I need to push some of my dormant plans ahead." Jon replied.
He was levitating in the sky overlooking a piece of land surrounded by water from every corner.
Obviously an island, the shores of that island were frozen from the breeze of the arctic sea surrounding it. It was layered with a shield of thick trees that blocked the cold with many magical runes embedded on them, the trees would change as one head to the inside of the island gradually as if all the four seasons of the year were overlapping.
Outside was the Winter surrounding the Autumn which by its part surrounded the Summer down to the center of the island where the air was fair like Spring.
This was the weather forecast in Jon's Magic Domain, the Island in the Sea of Ghosts which he uses as a base for his magic experiments.
A Mage's Domain is a piece of Space which the Mage uses to contain their Magical Essence. Usually can only be utilized by Arch Wizards, Jon had his domain constructed prematurely because he always had an excess amount of Magicka within his soul.
But today is a different story altogether, Jon is now perfecting the Domain and completing all the finishing touches in one go while Nurina was watching.
"Remarkable." She exclaimed in wonder.
At this point, she finally looked at Jon knowing that he had finally stepped into that realm. Beyond his Master.
In terms of knowledge and experience, Nurina is surely the winner but Magic didn't rely just on knowledge and experience else the nerdiest would have been the most powerful.
There's an element to Magic that no one is even able to fathom and that called by some as Capacity. Not to be confused with Magicka Capacity, the Magic Capacity is the extent of how far one's potential can take him. This also shouldn't be confused with Talent.
In a way, it is all about Skill, Talent, Imagination, and Will altogether. In those terms combined, Jon was second to none and the Domain he is forging was an enigma to the beholder.
In the simplest of meaning, a Domain is a sub-space.
The World of Mundus in its entirety is a gigantic Cell. Oblivion and Aetherius (while worlds of their own) are spaces that are attached to Mundus thus subspaces to it. Both Aetherius and Oblivion may have predated Mundus but with its existence, they came into balance and became one entire stable universe known as the Aurbis.
But that was not the end of the creation story, mini-worlds can be created as sub-dimensions and sub-spaces all the time.
A Mage's Domain is such an existence, separate world, a private pocket of reality where its owner can become as powerful as a Daedric Prince in their realm.
That's how ridiculous a Domain is.
Strong Individuals who are pursuing immortality create such realms and link them to Higher Planes such as Oblivion and Aetherius to reside in them forever and keep their souls in a state of constant life. That's a shortcut to Eternal Life but not quite an immorality.
Either way, a Domain requires an astronomical amount of Magicka and its failure is disastrous since the owner is not using up just their Magicka but also their Capacity to contain Magicka, in other words, parts of their soul.
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Let's say that Wizard A has 1000 Magicka Points in his Magicka Pool. He then attempts to create a Domain that requires him 900 Magicka Points. Wizard A will give up that amount of his Pool's Capacity leaving him with only 100 Magicka Points in his pool as the upper limit to what he has.
If the construction was a failure, the used up Pool Capacity can't be retrieved. If it was a success, Wizard A will practically lose that portion either way but his link to his Domain will constantly provide him with that amount either way.
To simplify it, it is as if you are storing your Magicka Pool in a safe place with the ability to withdraw from it at any time.
But there is one condition, the Domain must contain a method that holds its reality together and keep that Magicka in constant circulation and preferably, in constant growth.
This Enchantment, however, is not just complicated but it is nigh-impossible to pull out. But Jon already knew this method as he pulled it off multiple times in the past.
The Deadly Sins artifact series, Jon's soul artifacts that contain portions of his soul.
Greed, Wrath, Pride, Lust, and finally Gluttony are the five sins Jon created with the same method he is finishing his Domain. Embedding his essence in.
But this enchantment is by far his masterpiece. A ground spell, a layering set of spells, a central rune, Dragon Shouts, various artifacts, a Magical Intelligence, a multi-temporal interference. Jon took no chances at all with the creation of the enchantment.
The actual heart of the Domain is going to be a gigantic Magicka Reactor made of very rare materials that can process Time and Space to basic Magicka partials if possible. With such brute force, Jon crafted a device as capable as the Staff of Magnus. (Only in Theory and Limited to inner Domain usage)
Once he buried the heart deep underground, he started to power it up and gradually started to the Spatial Laws of the world.
"Jon, are you sure about this?" Nurina asked.
"I thought you were excited." Jon smiled.
"You're the one who tempted me." She said walking closer to him, "You could have just used the Normal Method."
"Heh!" Jon laughed and replied with a crazy smile, "No."
The Normal Method, the Crazy Method. Those are the only two methods that one can use to construct a Domain.
Nurina and almost 99.999999% of the Arch Wizards in history would use this method. They would find certain objects such as rings, staves, necklaces, and such to create a subspace within then cultivate it into a Domain. Nurina's Domain exists around her finger and it functions just like the [Storage Cube] which Jon uses.
Actually, the [Storage Cube] was once a Domain constructed by the young Sotha Sil when he first became an Arch Wizard thousands of years ago but he gave it up to his latter magnificent and most famous Domain, Clockwork City.
The Crazy Method to create a Domain is to practically steal a part of Mundus, a Land, an Island, a Mountain even.
The massive difference of space between a small Artifact Domain and a gargantuan World Domain is like night and day.
There are a few Domains known in this day and age. Castle Volkihar, a Domain of an Ancient Vampire Lord that can travel to Oblivion; Clockwork City, the still-functional Domain of the dead God-King Sotha Sil which exists out of the World; and most notably the Isle of Artaeum, the teleporting island of the Psijic Order that travels between Mundus and Aetherius.
And now rises the Golden Dragon Isle, an Island that Floats in the Sky.
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